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[求助] repast s 建模中遇到的网络结构的问题

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发表于 2011-8-14 15:50:58 | 显示全部楼层 |阅读模式
最近在用repast s 建模做供应链管理的问题,对于repast s 中网络结构的使用很不了解
. l1 ?/ V# I& d9 r# U写完代码之后编译出现错误,应该是显示方面的错误,我实在弄不懂0 `1 l" p) h  [1 T

  A$ v! ?, ^; _  ~  m7 o' J! I8 {有没有哪位牛人帮我看看错误,或者给我个适用network结构的demo让我学习下% ?' p, W- o/ u, i. Q
( y1 w1 @* v1 [
感谢感谢2 l: v( L; R$ S/ [( Y! \
错误如下:
4 U1 @8 P2 r1 r5 V1 l+ n/ M: U  t2 A# x* a& [' i: x
Exception in thread "Thread-4" javax.media.opengl.GLException: java.lang.NullPointerException8 h4 c: s$ r4 n5 G* O
        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)0 C' B- m  D7 h0 ?
        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)( Y- S( A# F) G; Q: h4 ~6 F0 a+ ?/ X
        at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)2 w) e& b( d! l+ Z! _) }6 H; ^
        at saf.v3d.Canvas2D.update(Canvas2D.java:113)
5 V8 z. X! a% T2 _' Y4 N, o( P        at repast.simphony.visualizationOGL2D.DisplayOGL2D.setPause(DisplayOGL2D.java:358)
7 i& O9 P! ]) j9 d4 T  Y        at repast.simphony.render.RendererManager.setPause(RendererManager.java:57)8 z' S7 c: C" S. ^3 R6 _/ \
        at repast.simphony.ui.GUIScheduleRunner$ScheduleLoopRunnable.run(GUIScheduleRunner.java:46)1 k( y/ h# Q9 _6 O2 x
        at java.lang.Thread.run(Unknown Source)
8 R2 [2 E# ~8 t% m% _7 nCaused by: java.lang.NullPointerException7 {2 P" @. j' K  B
        at saf.v3d.scene.VEdge2D.doGetBoundingSphere(VEdge2D.java:130)
; G  a& x' s0 m. u        at saf.v3d.scene.VComposite.doGetBoundingSphere(VComposite.java:88)
+ E5 J3 `* d/ O        at saf.v3d.scene.VComposite.doGetBoundingSphere(VComposite.java:88)
8 {9 g* m) y8 i3 l        at saf.v3d.scene.VRoot.doGetBoundingSphere(VRoot.java:56)
) Y9 ~2 Z% T) v8 T        at saf.v3d.scene.VSpatial.getBoundingSphere(VSpatial.java:439)
& A4 E. ~  Q. B: T/ t2 M# @2 C! u        at saf.v3d.scene.Camera.resetAndCenter(Camera.java:58)# k# _8 G- H0 I. B
        at saf.v3d.Canvas2D.centerScene(Canvas2D.java:273)
) M* O: c% S( r        at saf.v3d.Canvas2D.reshape(Canvas2D.java:302)6 G8 B3 _2 l" l' l
        at com.sun.opengl.impl.GLDrawableHelper.reshape(GLDrawableHelper.java:85)
6 D  {+ A/ q  [2 {, d5 r6 G        at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:431)
  Z* f0 E: x6 ?3 V$ v/ @% J        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)4 X7 a3 V% n6 u  J1 T
        at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452). D# b( s# ^/ ~
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)! e6 M1 L2 ]( O* ], |& [' x
        at java.awt.EventQueue.dispatchEvent(Unknown Source)0 t5 m& H& m8 ?" G/ R5 o
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
  z0 z9 Z0 ~& b+ a5 |. G) @        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
' o4 d; G4 {3 b& k        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source); p7 O1 b! y, j9 w# m9 z% G4 v* ^5 f9 G
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)5 i* \, u+ k# q' r' Y6 x4 D) _) Y
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
4 e' V' e- @+ `9 H% S        at java.awt.EventDispatchThread.run(Unknown Source)
发表于 2012-10-12 17:42:55 | 显示全部楼层
源代码贴上来看一下
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