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[求助] repast s 建模中遇到的网络结构的问题

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发表于 2011-8-14 15:50:58 | 显示全部楼层 |阅读模式
最近在用repast s 建模做供应链管理的问题,对于repast s 中网络结构的使用很不了解
% f  R1 B( @1 ^. G4 k写完代码之后编译出现错误,应该是显示方面的错误,我实在弄不懂
- G* D" l7 E( P* z" h
) ^& j# H' t( h有没有哪位牛人帮我看看错误,或者给我个适用network结构的demo让我学习下
( s# j, I/ C  g. C" e2 x0 W. R% I
' }( x$ L& C0 }3 g  b( E感谢感谢
2 \" E( o& O5 r$ k8 F: V错误如下:
5 p1 `  s! v6 R9 B5 i6 w# P" _
Exception in thread "Thread-4" javax.media.opengl.GLException: java.lang.NullPointerException
3 M) B8 T& A' U8 d7 g        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)- H8 f. P. [4 i
        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
. a' e0 x1 v2 @  a        at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
8 _" G! n: x9 j4 W' R- {        at saf.v3d.Canvas2D.update(Canvas2D.java:113)
& j! L, i8 i0 ~  T* }0 F  Q) i4 a        at repast.simphony.visualizationOGL2D.DisplayOGL2D.setPause(DisplayOGL2D.java:358), y" M0 M: ^, z5 `# [8 X$ Z, ^
        at repast.simphony.render.RendererManager.setPause(RendererManager.java:57)
  y' C6 ]5 a. U# R. G2 e        at repast.simphony.ui.GUIScheduleRunner$ScheduleLoopRunnable.run(GUIScheduleRunner.java:46)
6 _% g& Q! p: m( s4 A! e" X; }- k. Y        at java.lang.Thread.run(Unknown Source)1 L3 C9 l, u9 O
Caused by: java.lang.NullPointerException% n  e0 z8 u0 b3 y
        at saf.v3d.scene.VEdge2D.doGetBoundingSphere(VEdge2D.java:130)
+ t% W1 E1 i9 k) f6 _        at saf.v3d.scene.VComposite.doGetBoundingSphere(VComposite.java:88)6 n4 n( l/ a% z( ]
        at saf.v3d.scene.VComposite.doGetBoundingSphere(VComposite.java:88)
+ ?! d6 s% `$ h0 F; i        at saf.v3d.scene.VRoot.doGetBoundingSphere(VRoot.java:56)) Q3 b; K3 H+ {+ Y' g6 J
        at saf.v3d.scene.VSpatial.getBoundingSphere(VSpatial.java:439)
2 |% R' W! R, @1 s3 E        at saf.v3d.scene.Camera.resetAndCenter(Camera.java:58)$ _/ G% [3 N+ F: X. _5 j4 P9 B: d
        at saf.v3d.Canvas2D.centerScene(Canvas2D.java:273)
+ R* i# @8 z6 k8 x, j5 z( [$ z        at saf.v3d.Canvas2D.reshape(Canvas2D.java:302)# d' z: X0 z$ W
        at com.sun.opengl.impl.GLDrawableHelper.reshape(GLDrawableHelper.java:85)
1 P4 s% b# h: a5 s. Y0 I  p# ~; C9 ^        at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:431)) L$ C# d" J  [- y: e" Q$ ]3 ?0 \
        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)7 Z1 i. Z2 J4 d, A6 F, m* t6 r
        at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)3 O) F- H1 F# \& G$ I
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
% v# T$ g4 j3 O% Y# S& b# M        at java.awt.EventQueue.dispatchEvent(Unknown Source)0 `6 X: X" {2 l, p
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)" [3 o, o; `2 f3 o+ R$ S
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)# |4 A% u  f7 i7 I2 J  z
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)0 P. o9 j+ f* Y  i
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)  e# q( h0 c8 U" g
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
- u5 @* z! w4 |0 K3 k" z2 g( h        at java.awt.EventDispatchThread.run(Unknown Source)
发表于 2012-10-12 17:42:55 | 显示全部楼层
源代码贴上来看一下
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