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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
: p6 U0 h# R- [0 I; R* u$ u
+ S  i  ~; O9 Z public Object buildActions () {
% \) j8 \: Q7 {; m1 K! Q8 @    super.buildActions();0 s( i& m' V) W1 }% G
   
& A2 L7 f, P+ N$ v  q    // Create the list of simulation actions. We put these in
. X$ V" }& Z6 o$ }    // an action group, because we want these actions to be
* |% s, r, s8 o6 W+ P! o# `1 ?    // executed in a specific order, but these steps should3 K) }& M( o% I) b  ?4 W
    // take no (simulated) time. The M(foo) means "The message
" G- y9 J; j6 k! R    // called <foo>". You can send a message To a particular; h0 ~# Y& E  q! ]% F7 t3 L  f, w
    // object, or ForEach object in a collection.
  C# P% \' i2 s3 v        
/ M; ~2 i2 p; F# c% k: m    // Note we update the heatspace in two phases: first run# c4 a, Z% b  n$ i
    // diffusion, then run "updateWorld" to actually enact the
  c+ L& l& t9 N    // changes the heatbugs have made. The ordering here is
$ r8 f  l+ F, P3 U    // significant!& I9 ?) J! |' T/ V8 O$ }1 r7 a
        
; d( l) W5 x. z$ I, K    // Note also, that with the additional: f( x8 y* R0 |$ \1 d
    // `randomizeHeatbugUpdateOrder' Boolean flag we can8 M2 C. u' S3 Z, o
    // randomize the order in which the bugs actually run
$ C) C: @# J9 t6 H" `    // their step rule.  This has the effect of removing any
7 e1 l# v; M! L# N5 w    // systematic bias in the iteration throught the heatbug3 R( ^4 J7 ~5 E& a2 ]' o/ L
    // list from timestep to timestep
. ~) F* ~- ~/ @        7 p: g, d( Q& @* n
    // By default, all `createActionForEach' modelActions have
4 Z( Q& a- i* S: l8 R) z    // a default order of `Sequential', which means that the
$ ?- R/ M4 ?; t( K" s5 S    // order of iteration through the `heatbugList' will be
5 j  {9 l4 j  q) P5 Q    // identical (assuming the list order is not changed8 S/ f/ c6 h, X8 G9 O" }
    // indirectly by some other process).1 V1 n0 S1 D1 u$ S( F$ A
    * `+ A  T' {/ |; [
    modelActions = new ActionGroupImpl (getZone ());' @% F+ e3 V/ e0 H
( s" I5 [  e$ I/ a" C
    try {
- M6 ~- G* P" S0 j$ C" K" Z4 z2 {      modelActions.createActionTo$message6 M. r; D8 P: }6 R* U& y  ~, Q2 ?+ u
        (heat, new Selector (heat.getClass (), "stepRule", false));+ j% R& F* @, n; h( {# h+ X
    } catch (Exception e) {
  A4 `2 q. M& I5 J, E9 A      System.err.println ("Exception stepRule: " + e.getMessage ());
' ~( c; x3 |7 t, o8 H7 U    }1 V9 F8 Q, P% e

( [0 O- Q, y! k5 t, D    try {
, M6 j2 N: x3 v; f      Heatbug proto = (Heatbug) heatbugList.get (0);
: {' J3 d. Z% O# h+ r8 N3 b# r      Selector sel =
( ?2 T" t4 v% G* S        new Selector (proto.getClass (), "heatbugStep", false);# B" T$ M# Y  ^* F( B  u% O
      actionForEach =* @, M) [" F! |4 Z
        modelActions.createFActionForEachHomogeneous$call
; c2 U# `6 j: H$ e8 E        (heatbugList,
; O' l, }' u: c         new FCallImpl (this, proto, sel,4 k% x3 |4 {* s* v, C
                        new FArgumentsImpl (this, sel)));  Q7 f  ?' ], S( p& A
    } catch (Exception e) {1 \7 h0 w4 D4 W7 S- y; }
      e.printStackTrace (System.err);, K3 V2 X2 ]5 y
    }
0 }. v: x5 `( Z* Y    - v; J# P. e% T6 D1 w
    syncUpdateOrder ();4 k7 @. O( g1 L( a

. O6 V6 B( [! v" s9 @$ U    try {
" j  W! E+ f( }3 d$ T5 W2 [      modelActions.createActionTo$message $ s; N( Y* C! H$ y' b6 U
        (heat, new Selector (heat.getClass (), "updateLattice", false));5 Q* k/ l% ?4 [
    } catch (Exception e) {
0 ~0 D; Z. g) p' |* `  m3 ]4 f" ^( T      System.err.println("Exception updateLattice: " + e.getMessage ());) V* G3 `* D/ f. i+ [
    }
6 t0 `6 L7 a& H8 @( Y# T, P/ L% k# n        1 c. q/ m6 M7 w; e& f
    // Then we create a schedule that executes the! g6 S4 q$ s4 F9 B3 E& H+ _
    // modelActions. modelActions is an ActionGroup, by itself it
, _/ U! b! i. B* H: M    // has no notion of time. In order to have it executed in; o+ ^& t( ]$ D8 `6 r
    // time, we create a Schedule that says to use the" ~  t% M7 t' S" p8 S- D
    // modelActions ActionGroup at particular times.  This+ ~8 N) Q* d4 ]* v  r% D$ M
    // schedule has a repeat interval of 1, it will loop every
( [( [3 b- i2 i  U" n, `, d    // time step.  The action is executed at time 0 relative to4 f- `. T6 \5 j
    // the beginning of the loop.
$ |4 d9 ?$ C2 n) [
+ G3 ^/ L8 Q. X+ Y6 j4 p2 U    // This is a simple schedule, with only one action that is
0 L$ t' U! f( i. D    // just repeated every time. See jmousetrap for more: d- c" c2 M$ ]
    // complicated schedules.
0 N& c+ N7 b4 P+ `' ^+ ?% ~! A2 B  7 c9 W+ ~; P9 x: r4 R! j1 P
    modelSchedule = new ScheduleImpl (getZone (), 1);. c$ Y) _8 s9 h# T' U6 `
    modelSchedule.at$createAction (0, modelActions);
3 Q6 s( r5 u4 t/ h/ l3 R2 M6 E        
9 {1 b( y. R& C    return this;% o: D6 }7 s5 m8 B6 c: V
  }
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