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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
$ f* z# z/ \5 `2 q4 v8 }& U" ]% g. U
8 Z$ [; T6 i1 n& j5 }0 H public Object buildActions () {
/ ~! X2 o; Q& c2 m" I    super.buildActions();. u: D4 ^7 a( y) I. o0 N
    ) b  }* g1 S, \
    // Create the list of simulation actions. We put these in/ @) x/ ?( R' w) m3 q
    // an action group, because we want these actions to be8 t0 ?2 T0 _5 N, l1 t
    // executed in a specific order, but these steps should# ?8 w& n( v9 H
    // take no (simulated) time. The M(foo) means "The message
  ~8 k: D3 ?3 p, K    // called <foo>". You can send a message To a particular4 ~5 s5 ]) Z# E! H/ d, L
    // object, or ForEach object in a collection.2 P+ q0 x7 q- V9 ?
        
* u7 A0 A) \) X: F& W    // Note we update the heatspace in two phases: first run: _, Z5 m$ d/ s# M* _: h3 v0 @
    // diffusion, then run "updateWorld" to actually enact the
( k, W2 C& }% h$ G! F' K- x    // changes the heatbugs have made. The ordering here is/ w2 |) c& u) ~: L& t! O
    // significant!
( _1 i2 R3 [/ q8 o6 v7 ?+ H        
0 w( e- B0 y$ A7 F* C    // Note also, that with the additional
$ U0 E% T! A) D. F    // `randomizeHeatbugUpdateOrder' Boolean flag we can! y; i! x7 |4 n
    // randomize the order in which the bugs actually run
! N8 k0 E3 @5 y- ^    // their step rule.  This has the effect of removing any
6 p* b+ j. |+ }6 g    // systematic bias in the iteration throught the heatbug3 m, J: m: h" d6 d1 S
    // list from timestep to timestep* `$ C5 ]- ~$ K4 o/ D+ L  k0 }
        . R  ?, v5 ?2 X: T
    // By default, all `createActionForEach' modelActions have  A8 s$ H+ ?+ U& x
    // a default order of `Sequential', which means that the1 J; A# S& a; L% Z; }5 u# H
    // order of iteration through the `heatbugList' will be9 s' c) `, {9 g: b
    // identical (assuming the list order is not changed
* L1 W" s9 T4 q6 G    // indirectly by some other process).9 G" i: V9 q3 |! c8 ?0 |
   
8 W: `  _& _7 L5 g* J' n    modelActions = new ActionGroupImpl (getZone ());
% z' p: S. z1 w" r+ r4 w& |1 M4 k' ]( ~& Y3 x* g) j
    try {* g( E. p/ D- _; H" b1 }
      modelActions.createActionTo$message  f1 [. e" v! T. h' C' T9 f
        (heat, new Selector (heat.getClass (), "stepRule", false));
( ~' F/ Q! g& J3 s2 r7 G2 L$ K: Z    } catch (Exception e) {# H& t2 q/ u5 y5 q5 W
      System.err.println ("Exception stepRule: " + e.getMessage ());6 x. H8 \2 n' z1 Z3 Z; j
    }7 S$ A: Z) j/ M

( |! R2 }0 Q# K    try {
  N2 L# q4 X4 v4 u      Heatbug proto = (Heatbug) heatbugList.get (0);
2 i/ @7 `2 }' ?; s( @% `      Selector sel = - l% w* e2 N* G2 E7 V
        new Selector (proto.getClass (), "heatbugStep", false);4 _( o$ ^/ U& _! j" s
      actionForEach =
; ^- u. u( I+ |8 p9 n% r# b- U        modelActions.createFActionForEachHomogeneous$call
% y8 _% |! ]: r( z' d+ s4 r! \        (heatbugList,6 A7 H4 @3 Q  o9 c- c
         new FCallImpl (this, proto, sel,
, q; I: f0 b$ l! D5 z                        new FArgumentsImpl (this, sel)));
$ d% u; j. z# l( r9 p9 K' r& S2 A    } catch (Exception e) {9 ^$ r- i1 t/ H2 q
      e.printStackTrace (System.err);
& z, J5 r" W, U% r5 W    }" K3 T1 j& N( E' {; r. c
   
! C' ~( T  t, ?$ W    syncUpdateOrder ();
! B2 p7 _: I2 n
+ b' g' O% R' `8 C. `/ f; T    try {$ P' y2 n6 N6 g3 j9 W
      modelActions.createActionTo$message 1 @/ A7 l# l# f" V7 Q8 g2 X
        (heat, new Selector (heat.getClass (), "updateLattice", false));
& D  R! O$ m6 X  i0 E    } catch (Exception e) {
2 Y- {7 K) X  ?8 u$ t4 ?- d$ |      System.err.println("Exception updateLattice: " + e.getMessage ());5 T3 }/ R4 W! u! n) _' ~- l6 Q7 m: V* O
    }* x5 [* U+ G+ J0 v0 K$ `. m
        # w+ \& ^; k( D
    // Then we create a schedule that executes the
( B/ I  F+ [9 i) d    // modelActions. modelActions is an ActionGroup, by itself it1 j: D/ d& W) q1 K8 X1 U
    // has no notion of time. In order to have it executed in5 G7 Z+ p7 |* v; L
    // time, we create a Schedule that says to use the
2 J( v4 e* I% z) ?    // modelActions ActionGroup at particular times.  This; P0 v$ B( `8 y# u& \- }
    // schedule has a repeat interval of 1, it will loop every
- A, h3 a  I4 T( V    // time step.  The action is executed at time 0 relative to
. z9 g' W& b' a- V) d3 K    // the beginning of the loop.
1 g$ i  {) F! {! u! I
* J$ `2 @+ b6 x8 P    // This is a simple schedule, with only one action that is
  u* O# x- E  A5 ?, `    // just repeated every time. See jmousetrap for more
9 S0 _6 Y; Y4 Q( Y! A    // complicated schedules.$ I. m3 C: N% o% S, q# `% x
  / d( G* H5 J8 R% V" u
    modelSchedule = new ScheduleImpl (getZone (), 1);
' E) q2 X/ s, N; N    modelSchedule.at$createAction (0, modelActions);6 R# @6 O9 ]9 O
        8 o! y. G6 f: I0 E
    return this;
" [4 P2 d; L  y  }
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