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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:( f: Y  [5 Z/ e! Y9 G: k
2 V/ T8 p! v4 q" ]
public Object buildActions () {7 y. `& \& u6 V. q8 A
    super.buildActions();
9 \  }2 |# }+ Y+ `! G9 W0 `    / z% A( I! f% `
    // Create the list of simulation actions. We put these in
( b3 ~. E* D% f- k) ]5 i    // an action group, because we want these actions to be1 b. q" B; `2 b+ S( g. Z. S
    // executed in a specific order, but these steps should% B$ v% K( j8 [2 y
    // take no (simulated) time. The M(foo) means "The message" [3 ]" i3 [, \' f
    // called <foo>". You can send a message To a particular
: ]" O9 ^1 P9 \5 Q2 G8 s. \! \2 @* ^    // object, or ForEach object in a collection." L9 T4 s2 @  C$ ]% x
        - y6 K0 z9 f/ G" T5 o
    // Note we update the heatspace in two phases: first run2 g" ?. ]9 s# a1 G' t4 x0 ?, ^1 ^: W  u
    // diffusion, then run "updateWorld" to actually enact the8 I$ P  K: |; F# ~7 j* I
    // changes the heatbugs have made. The ordering here is
4 W* f: L2 N7 t/ `    // significant!" R3 {5 l5 V2 V
        
4 u0 n5 R, r! Z; @: Z    // Note also, that with the additional
* n, t, }/ T' t" Y8 D6 X    // `randomizeHeatbugUpdateOrder' Boolean flag we can
  [7 l: B7 ]7 Y9 ]& e    // randomize the order in which the bugs actually run* }2 T2 f& `- `  z
    // their step rule.  This has the effect of removing any; C" x2 N( Q! N# Y/ k' j& E
    // systematic bias in the iteration throught the heatbug
0 t7 }, Y2 ?1 _% k    // list from timestep to timestep
( s9 A! e& `, F        
) O& b* L7 c3 P8 R8 e/ R4 V    // By default, all `createActionForEach' modelActions have
% m4 k. Y& a4 D2 ]" o    // a default order of `Sequential', which means that the' ]& H: M+ M% M. e+ b
    // order of iteration through the `heatbugList' will be
" V8 a9 U9 N: A. C6 u  _    // identical (assuming the list order is not changed
3 c- x( p3 Y4 d; X; h    // indirectly by some other process).. E* a8 i# ~; ^& ~& t
    5 p6 O. U9 T; R, K& e4 d0 u
    modelActions = new ActionGroupImpl (getZone ());: N, \& o4 W/ E
* Y+ w. y1 b* i% |2 ?- l
    try {: m# H$ z( Z. W8 R) {. N; t
      modelActions.createActionTo$message
) y2 s4 k( J# u& F        (heat, new Selector (heat.getClass (), "stepRule", false));
+ Y+ {' ]  l+ P( E( r6 O1 R/ N& }    } catch (Exception e) {
6 n1 Y8 |1 S: X# w+ C) q1 I. L      System.err.println ("Exception stepRule: " + e.getMessage ());; P: a/ ]: h" c6 O5 `% X& L
    }. N$ e! q3 D: ]7 N' d4 M
- M) c/ y/ \9 s* A: h7 H" J, e
    try {/ x% S% t* c2 t+ I% ?/ ~
      Heatbug proto = (Heatbug) heatbugList.get (0);
+ _) P# B/ n) f0 v6 ^      Selector sel =
% O& h- u/ p6 I. G) C        new Selector (proto.getClass (), "heatbugStep", false);+ t* _9 j: x: C  g' X
      actionForEach =
7 s. ?# p+ q3 L9 M* d0 C9 c, S4 c! J        modelActions.createFActionForEachHomogeneous$call0 n# B2 }5 i. q6 ~
        (heatbugList,
- Q5 X1 S  e. m# T' j3 l; w" M$ C% y         new FCallImpl (this, proto, sel,
1 Z$ T$ Z3 L( Q* ^/ z  G2 t                        new FArgumentsImpl (this, sel)));
1 G0 X% ^) W; w' R5 ^' ^- K    } catch (Exception e) {
2 R- ]+ O- _! ^) M& S4 ?6 z      e.printStackTrace (System.err);% V1 m- e4 E5 T* @( E. c
    }
: }0 G2 l6 w2 N5 C$ r' n2 _    ; c) O( T6 Z( v7 y6 h+ u1 L5 D" u
    syncUpdateOrder ();. ~- ]4 o' y5 {9 y* M8 q
6 y( Y8 P& Y2 Y8 d. `( J
    try {
' _) T# q2 Q$ u; `& \      modelActions.createActionTo$message
1 `" E. f; }0 W9 \- G% l* [; @        (heat, new Selector (heat.getClass (), "updateLattice", false));
/ {) P6 z- J8 o! ~' {9 r7 w& x' [    } catch (Exception e) {6 c* V+ f5 W% i
      System.err.println("Exception updateLattice: " + e.getMessage ());( z# d# ?8 x' x- X
    }
5 O$ o9 x% v. F* m. u/ B        
% t) E. I, ]  i5 J3 \4 L; C" @! s    // Then we create a schedule that executes the" ]$ ^5 t6 g0 O. Y. N* j
    // modelActions. modelActions is an ActionGroup, by itself it
4 n/ \5 q, ^# E9 y0 P9 L; \    // has no notion of time. In order to have it executed in
, _# P: R+ u- t1 G. h% j7 D' k    // time, we create a Schedule that says to use the
. t* M# s: V& p$ u    // modelActions ActionGroup at particular times.  This. z/ a) Z' Z6 F* R7 g/ V& l
    // schedule has a repeat interval of 1, it will loop every
9 t8 u& ?: G2 C7 E& P  m% k( |( u4 i! Y    // time step.  The action is executed at time 0 relative to3 X/ A) d5 `% o) \. u2 D
    // the beginning of the loop.& c+ l, m2 P9 l+ j. d8 {4 O% u

- P4 P+ M3 m) t" }    // This is a simple schedule, with only one action that is
; S* c& P& Y5 E3 h. m7 @    // just repeated every time. See jmousetrap for more) R, |; J; H; c: U0 z
    // complicated schedules.
% F1 O& j/ m. u8 F6 \9 ^  & H* \( c" Q, N) c# B
    modelSchedule = new ScheduleImpl (getZone (), 1);8 V  w9 d7 V) s' r$ p# f
    modelSchedule.at$createAction (0, modelActions);
9 x; |  w" x% m% z        
! u% N  G. l! Z2 N2 w7 {3 ?9 z0 K% l. t    return this;+ \+ x: E' P) g$ D+ R) h1 W
  }
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