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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
* w& R' y! b0 M' F: q, |& G1 ?$ S
public Object buildActions () {
8 X: u/ n5 n. X) z! X    super.buildActions();
: R  [- c4 R9 Q, B1 s   
1 c& h9 m& h" M& h" a% D    // Create the list of simulation actions. We put these in
! y- B2 F" _1 g9 d" b0 d$ e: M    // an action group, because we want these actions to be
4 d1 x& H0 g8 A; d    // executed in a specific order, but these steps should9 z! `4 b$ H4 h5 D
    // take no (simulated) time. The M(foo) means "The message
- v9 j* c- B9 H1 R" i# d0 b    // called <foo>". You can send a message To a particular. T9 W- v! X+ n! G9 o
    // object, or ForEach object in a collection.( D. [" O. A; `- n  b3 ~+ c( x
        
9 b4 g6 k, ?4 R    // Note we update the heatspace in two phases: first run, Y" e* ~8 B7 @7 O3 Y
    // diffusion, then run "updateWorld" to actually enact the9 U% f) K) {7 C  c- v! ~  i
    // changes the heatbugs have made. The ordering here is
2 X, @8 B7 F: r    // significant!
" r4 |9 d; f+ b: T4 W) Y4 V3 b* y! {        
; I( D* @; W/ \; S. ^    // Note also, that with the additional
, q" B6 _$ X' ]  ?    // `randomizeHeatbugUpdateOrder' Boolean flag we can2 q7 R& G4 K2 E# I
    // randomize the order in which the bugs actually run5 d" z& s" H) Q7 R5 a
    // their step rule.  This has the effect of removing any
/ |3 g2 ^! _! @0 H, W: @+ `    // systematic bias in the iteration throught the heatbug
2 s3 Y0 j; L; p) j9 D* o! D$ {    // list from timestep to timestep8 N8 y& C! V8 f; F+ C
        # W7 x" X1 J4 Y2 u' g; ~, x, h7 _
    // By default, all `createActionForEach' modelActions have
/ n- M- |: i7 q3 v) W2 D8 D7 I! `    // a default order of `Sequential', which means that the
  \2 n6 F3 F# |2 a    // order of iteration through the `heatbugList' will be# s& p% F3 U8 `  j
    // identical (assuming the list order is not changed% O$ I2 L/ L. w5 e% u, E
    // indirectly by some other process).2 P4 @% [  M  m. R% e
   
* l+ ~. c0 ]) ^, X$ k    modelActions = new ActionGroupImpl (getZone ());
( U  Z0 j+ e: f" `$ Y( P" r1 ?+ D/ w3 M/ i
    try {
8 f5 Z, j- h, I! c5 w8 G; K1 ]      modelActions.createActionTo$message( D, M! @) i( f7 i, Z! c3 w
        (heat, new Selector (heat.getClass (), "stepRule", false));" E+ \7 U& _* \6 F
    } catch (Exception e) {
4 {9 u, J' q/ o4 z/ N      System.err.println ("Exception stepRule: " + e.getMessage ());# s; r) @3 b( |% O: m
    }
  p6 }5 i3 p6 }, i: L/ y0 J3 Y3 ?8 ]. T4 c( g
    try {5 L2 }1 V% u0 H; a, }
      Heatbug proto = (Heatbug) heatbugList.get (0);# |( S) L& s- U' g
      Selector sel = 2 p, ^4 t; E- W! S
        new Selector (proto.getClass (), "heatbugStep", false);
2 [2 Z/ ~/ |4 @" J: z7 C      actionForEach =* ?; ^% U" D5 a: q. {- \* a" P
        modelActions.createFActionForEachHomogeneous$call
; ?/ X  O! A( Z; p  _: z4 }        (heatbugList,
: N  Y$ T; k( R- d! G% f         new FCallImpl (this, proto, sel,
  o+ w( i' q* C2 j' I( U                        new FArgumentsImpl (this, sel)));
6 i' t9 C% @& d% l, e$ p' X2 t    } catch (Exception e) {
0 ~. t; d& o9 y1 w      e.printStackTrace (System.err);
  f4 L( \* Q* [! m# Y( K# Y    }, J1 Y; ?  E4 D/ k  n4 w
   
2 o/ [1 `' b$ w; q/ X    syncUpdateOrder ();" p4 D- Y0 O6 V  t4 ~# z5 w

* |( g- F4 q( Q' W; K    try {
( i, y4 U% u& Z+ \      modelActions.createActionTo$message
: z, V7 _" E0 V) y3 i        (heat, new Selector (heat.getClass (), "updateLattice", false));& G7 J8 s& ^' m( W+ X
    } catch (Exception e) {
) Y% q% e+ f9 N9 N      System.err.println("Exception updateLattice: " + e.getMessage ());
4 ~8 y! H" t- P0 \6 _    }
; b' f7 F" q" ~8 @; w        * w* o$ w5 D' {( X% c2 U4 b* O
    // Then we create a schedule that executes the
4 r* h4 N6 P/ z6 Q    // modelActions. modelActions is an ActionGroup, by itself it- q9 e3 N* K. F
    // has no notion of time. In order to have it executed in- Q, X. T4 S2 ~3 ?9 f
    // time, we create a Schedule that says to use the
" ^8 t% U& y1 {% }3 K: R    // modelActions ActionGroup at particular times.  This
4 u& O( M# x2 k8 a    // schedule has a repeat interval of 1, it will loop every: Z6 ?. G! u# G- I( ]4 U% q- X
    // time step.  The action is executed at time 0 relative to
7 D; r7 u) y" A8 T% h3 [) s    // the beginning of the loop.. a& @1 {$ p( `6 m

8 c" r3 A' J, r+ N, D# J    // This is a simple schedule, with only one action that is
" y, `7 W, i  o( x& @) s" p( ^    // just repeated every time. See jmousetrap for more, m* |: Q! u, }1 `7 U
    // complicated schedules.
! r' V3 N7 o6 U& B2 ?* v  
7 j- F5 P9 ?, c/ ^- i1 o    modelSchedule = new ScheduleImpl (getZone (), 1);
1 S4 O  d  z' x- A! m    modelSchedule.at$createAction (0, modelActions);8 u: @9 U+ y5 p  Q: W' k7 Y
        5 c4 h9 B0 |; z
    return this;
1 b3 ~% y6 ?# c- j  }
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