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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
" v+ f- a3 ]' n2 p' ~
' n. \. r* R2 X  k% n) t. J public Object buildActions () {3 ]" ?1 g4 S0 x* a1 R
    super.buildActions();+ D# L0 G* [7 `1 N: J
    # E# m# q. H. w+ ?- b$ ~% v8 _
    // Create the list of simulation actions. We put these in* D, e  ~! O8 G9 _1 k# t) U2 x
    // an action group, because we want these actions to be" b# W0 k- h8 K6 ~9 i& X; q
    // executed in a specific order, but these steps should6 v1 o2 y& F5 C, u
    // take no (simulated) time. The M(foo) means "The message/ A, ^3 j& w7 V1 V0 n) S2 [! s
    // called <foo>". You can send a message To a particular
1 }9 ]1 Y" u# z$ H8 A    // object, or ForEach object in a collection.4 L- r( V7 |4 }/ Q; l
        
# A( @/ X* C  h% U) l    // Note we update the heatspace in two phases: first run7 H* }, C+ M' v" H( \; n
    // diffusion, then run "updateWorld" to actually enact the$ \. |! h0 X1 w% j
    // changes the heatbugs have made. The ordering here is4 V# C! n( W; V
    // significant!: n. `4 J$ Y4 J! C- X' B
        
% F4 S  C( F5 A  z# R    // Note also, that with the additional
# i2 H) |( h' L5 y    // `randomizeHeatbugUpdateOrder' Boolean flag we can
" D5 G1 I# a7 _2 s9 Y% m    // randomize the order in which the bugs actually run: H& P2 |! x- I! Z0 l
    // their step rule.  This has the effect of removing any6 m4 A* ^' ^) u# C  O
    // systematic bias in the iteration throught the heatbug
' T9 u4 r: j9 I; U# |* L    // list from timestep to timestep$ e' @' H- i) Q) b1 e9 \
        
2 s5 i1 c( ?0 |3 {% H    // By default, all `createActionForEach' modelActions have
; [1 B$ {3 k! u7 O7 E6 Y+ D$ m    // a default order of `Sequential', which means that the
: k) x- Z/ n- W3 ]9 D8 g    // order of iteration through the `heatbugList' will be
. x9 {4 \% e6 u, C    // identical (assuming the list order is not changed. n- k8 z! T; l4 y4 k0 h
    // indirectly by some other process).3 S( I/ Q, s) N) A# M% T
    7 {5 X# Z: w0 ?: H" q
    modelActions = new ActionGroupImpl (getZone ());/ F) X0 e/ ~0 n% ^
: t" t* Y+ G* @0 f# R
    try {2 U/ L* N- u$ J7 E/ z5 F
      modelActions.createActionTo$message
) y: S3 g& n; D& M% r        (heat, new Selector (heat.getClass (), "stepRule", false));. T$ ?: d4 }. B+ k, W# ]) I
    } catch (Exception e) {$ t) Z1 i# u! I* p  ?6 J+ i& r! _
      System.err.println ("Exception stepRule: " + e.getMessage ());
' U! Q/ p- B8 u0 n% n    }8 Q) D0 C2 y% [4 l$ n+ ~

- Z+ N- f: M( ?$ Y    try {- V, S0 `; C6 B, b* @+ c& X
      Heatbug proto = (Heatbug) heatbugList.get (0);
* @( f/ O+ Z8 b, a. G      Selector sel =
3 t5 O" J2 N! X/ x# W2 B        new Selector (proto.getClass (), "heatbugStep", false);
8 M9 d. ^8 |8 \9 z, D- e' ?  G- z7 D      actionForEach =
5 x! Z0 J& i: a4 s# s' b        modelActions.createFActionForEachHomogeneous$call0 }2 a8 @& |' g! x& m
        (heatbugList,) H) @! p) {1 K. r3 |/ u8 o- N
         new FCallImpl (this, proto, sel,
( |8 r7 C! Q  E6 `9 m/ v; L                        new FArgumentsImpl (this, sel)));
' F0 m  S! m  i    } catch (Exception e) {) T  K' I8 V" M( I
      e.printStackTrace (System.err);% F# j, m: r. C1 G
    }+ d7 W8 d2 N- z# u5 C
   
( C( v5 E9 @6 A- }* M    syncUpdateOrder ();
( o, v2 \3 l5 E* ?% y. r1 H; ?& n5 F% `
9 [% Y4 b3 F5 F! Y    try {% {. g/ B$ H% D1 d
      modelActions.createActionTo$message 1 @5 m. m+ ]* ]% N/ O
        (heat, new Selector (heat.getClass (), "updateLattice", false));4 R, }" x. A# l% }
    } catch (Exception e) {
% \% @2 w  Z6 g- h/ B# R% s      System.err.println("Exception updateLattice: " + e.getMessage ());
3 m* V, }! i3 w. p! u* F; i    }, g9 |( i5 j0 ]; S" n$ e) o6 g
        1 s$ G8 s- C5 h1 c2 _2 ]
    // Then we create a schedule that executes the
9 Y$ B8 w) d  r! n& K5 @$ l    // modelActions. modelActions is an ActionGroup, by itself it
! M" f! @8 H8 Q3 ~; V3 Q+ R    // has no notion of time. In order to have it executed in
& X9 U4 Z' T4 S4 [2 X6 f    // time, we create a Schedule that says to use the, ~- |# M2 x1 f/ T, r& ]
    // modelActions ActionGroup at particular times.  This
5 v; B" r0 j- o+ M4 x+ h    // schedule has a repeat interval of 1, it will loop every% T5 O& _% Y8 O1 J5 V. k" P
    // time step.  The action is executed at time 0 relative to) v% D  ~* K3 L
    // the beginning of the loop.
* s- q/ H% Z  N/ r- G" E: M+ Y8 K! F/ W8 k5 m1 r4 n
    // This is a simple schedule, with only one action that is* N/ D, `, C5 C
    // just repeated every time. See jmousetrap for more
1 W* |5 l! H- u, E" |8 h8 Q* Z    // complicated schedules.
' M' N3 {' _( P: j! z& x$ k  
8 \# {- Y8 a; {4 U$ q" J& _! l. u' s7 Q    modelSchedule = new ScheduleImpl (getZone (), 1);4 `! I: z8 A' a& c2 m+ ?# D) |
    modelSchedule.at$createAction (0, modelActions);8 C! k- J) D3 U
        
6 v$ j" }! T) y; c! w* m" k. w+ i    return this;
/ ]* e/ n+ }9 |  }
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