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[求助] 在看例子时有几个问题看不懂

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发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。2 z, D  y0 P' b9 {1 Z5 _
netlogo自带的social science--traffic grid这一例子当中,
, t- Z9 s0 Q& hglobals9 P# f) u/ r# f5 R5 T
[
& X; |- j1 A$ A7 C! B" b/ h  grid-x-inc               ;; the amount of patches in between two roads in the x direction6 j$ n" _8 d. @) Q5 w
  grid-y-inc               ;; the amount of patches in between two roads in the y direction0 v& `. k- O1 a  y) ]! W, I) _
  acceleration             ;; the constant that controls how much a car speeds up or slows down by if0 {9 Z' @  q+ V* i9 R
                           ;; it is to accelerate or decelerate
/ `+ `6 B7 C$ x6 |: d' }2 W. n* _& |  phase                    ;; keeps track of the phase" m+ ]- }- T- X
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
) O6 R+ p" X8 Q: c1 E  current-light            ;; the currently selected light
0 H; _8 j6 K1 p
* j1 k. U% \5 C) ]: B  H( l+ }7 y2 V1 N  ;; patch agentsets$ b; N0 H1 m, U; Y! S
  intersections ;; agentset containing the patches that are intersections9 q1 C1 O& b4 M! h1 X8 c
  roads         ;; agentset containing the patches that are roads0 v- i9 n8 z7 c
]) e9 z  d/ o( @/ V. n

* z, M' U; ]. r2 sturtles-own
$ y* ^, Y* N, H9 c8 I: W[2 Q! Y2 w% u; ?2 Z
  speed     ;; the speed of the turtle. F" k% {$ b. c% a3 j7 I- V2 L
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right
" i% b! T% H* e; e9 u  wait-time ;; the amount of time since the last time a turtle has moved
9 X% y8 x4 u8 W. c* H]
" s" a+ I+ N6 @3 y4 p: {- a7 J* v# e; l9 |! b5 ^
patches-own
# d) A6 C0 C/ |- ^$ ?5 T[; |2 |" ^! P2 ~# E- e$ u/ `
  intersection?   ;; true if the patch is at the intersection of two roads
- b9 X6 {5 ?3 d& C- S/ y  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.
+ }! c! |# W0 ]& f* }! E) P                  ;; false for a non-intersection patches./ e% `4 _# \$ O( q. f- e
  my-row          ;; the row of the intersection counting from the upper left corner of the
6 z6 T  g  _/ y% ^                  ;; world.  -1 for non-intersection patches.! y8 a% _0 c, p$ z- j% j( @7 ?
  my-column       ;; the column of the intersection counting from the upper left corner of the; p6 W; T  f( {7 V5 {$ @8 i! f7 V
                  ;; world.  -1 for non-intersection patches.
9 m* u, T' S0 E/ N  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.; s: i: g: s, X) {/ A  Y
  auto?           ;; whether or not this intersection will switch automatically.% W, R. i; z8 O. V9 N
                  ;; false for non-intersection patches.
! b7 ^6 H4 h: T! B4 |6 `]: |0 z4 A0 ]; w+ j, }  R6 j
! t" l3 l7 E3 r
  x* M, Q& V) V8 k. {% _9 V$ S+ Y4 d
;;;;;;;;;;;;;;;;;;;;;;. r" G! R; G9 k' D4 k6 s
;; Setup Procedures ;;
; R4 [+ V. {& ?% r9 `5 V/ W- V% R;;;;;;;;;;;;;;;;;;;;;;
; ?& t9 s- P% ~& D" z% w( z( ]- f0 k' ?, Z, H# F
;; Initialize the display by giving the global and patch variables initial values.
  ^9 @4 b) D/ U" z. [( F;; Create num-cars of turtles if there are enough road patches for one turtle to: O4 ?  v2 K+ T7 E5 x, G: ?7 I
;; be created per road patch. Set up the plots.
9 C* p( b) M* }# R% I$ ~9 n: `* m$ Qto setup
; ]8 L+ ?- c2 C) t. E  ca
/ g% f: H$ T1 d1 r; f  setup-globals( X! d* q: r' ^; e' ^% I. V- U& k& m

6 s* k5 G& a0 Y  ;; First we ask the patches to draw themselves and set up a few variables
7 f2 Z& j# s! c5 K4 p4 n0 D* i* \  setup-patches( o  s. q5 [$ H0 u+ J& x! S0 G/ O
  make-current one-of intersections
3 m6 e" p. ]( r* `9 M5 @  label-current
; c. K7 ~* M* N' H! V% r
/ }0 d3 i2 Z) _9 x0 j  set-default-shape turtles "car"5 a* G" \( L$ V; ~! v% y7 u2 X! v& A

( @1 I- }& x' m& W# @5 @  if (num-cars > count roads)4 N& x/ V$ `+ g: v5 e/ O
  [
+ Q3 ^7 R( g2 Y" X+ C    user-message (word "There are too many cars for the amount of "
) M2 h3 _3 \0 o# a  x                       "road.  Either increase the amount of roads "
8 j7 t& D( J2 y; N, A& ^7 ?- |                       "by increasing the GRID-SIZE-X or "
5 m+ y: @- s( }! ^0 B                       "GRID-SIZE-Y sliders, or decrease the "
' _1 ]) N1 O2 S/ D+ i5 a6 }9 o                       "number of cars by lowering the NUMBER slider.\n"* N1 ^$ u* x. w& ~2 H+ b
                       "The setup has stopped.")6 ]) Z8 E8 {8 ?& b6 W9 L1 S( G9 u8 H
    stop
7 t2 B! p$ Q" x4 [- y* Y  ]/ f! J3 }* P& f8 O. E

$ ?. ]8 }5 b+ G7 c* l# [% ^  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
6 z1 f3 A  o8 M! f6 f, t; b2 v. n3 h  crt num-cars
) X2 p) E( S+ I+ c7 y7 S  [. u* w/ {- x" i" M# f
    setup-cars
" p5 H  j) Q: B: q/ N+ v    set-car-color
5 |. P0 e, g9 j/ A8 D6 p% q    record-data) k) O2 ?: i7 ^9 U, ^" V
  ]4 U$ X+ i' ^3 l$ r( v
8 S- r9 k5 h3 |& Y! D* x* R
  ;; give the turtles an initial speed
2 h- b$ k( H+ D2 ^1 V5 F9 w  ask turtles [ set-car-speed ]! T. M' R5 z7 s

1 H. J# z: p9 z8 g  reset-ticks
1 ^) B* y, F4 W2 Z& q* rend
3 v  H9 c9 s' Y$ y2 H7 x. b  U! d
;; Initialize the global variables to appropriate values' q; f* x. k8 K# w% P! p
to setup-globals
7 R1 \2 h3 b: K! J/ D  set current-light nobody ;; just for now, since there are no lights yet
) k! Z) k3 M& N  set phase 0- P$ l! c# U  @6 {
  set num-cars-stopped 0- L- `+ A" W$ q4 F8 G9 Y
  set grid-x-inc world-width / grid-size-x5 u0 w" v6 y4 n- [2 b. e4 B
  set grid-y-inc world-height / grid-size-y
' Q# N! H& T& v+ j( ~
4 J/ [1 m5 o* c0 J6 o  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary0 v2 v5 h+ ~4 n* y7 @
  set acceleration 0.099
% B: C( Q7 A# ~- W( Rend
) _: i. Z% W4 w0 e' s0 Q3 s! l; {4 E1 |% I, K
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,  R2 |3 U8 y7 l0 [6 K3 k
;; and initialize the traffic lights to one setting( L/ a) i4 K& V" [$ b: f
to setup-patches
+ ~. a  f/ k& h/ v  ;; initialize the patch-owned variables and color the patches to a base-color
: B& X6 w8 W" h6 Q  ask patches+ G6 }; a# }9 [# b# R
  [
7 w' Z  b6 \# p/ R( n* a$ i4 h$ B$ A    set intersection? false# E0 z8 E6 ^3 B3 d( G
    set auto? false: H% x7 ^  o) m) A: e6 l* i
    set green-light-up? true0 h- F( H4 Z3 _: Q3 l! Z& i) k2 W
    set my-row -1+ ~, b2 p" B, F
    set my-column -1
- E; U& M* g: C0 n4 L    set my-phase -1) t, s* l0 q+ _" J. d. W
    set pcolor brown + 3: J$ y# h& I/ o2 a% R, C
  ]
$ n& {& X  n9 H, @4 u4 l3 K' K
1 \2 U" g: I4 \) I# A5 C- @2 L/ ~  ;; initialize the global variables that hold patch agentsets+ R7 B5 @# [% N5 }
  set roads patches with
* w1 U" i( R- L    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or; A3 O( m5 u! t  D- p- m& v
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]7 k/ D2 v/ X  W+ g( g5 e
  set intersections roads with. a5 v/ O7 E* l3 g
    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and& R+ ?/ z6 o9 j& O, n: P$ c
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]' h( Q8 S; k6 C6 x

) u' B$ T( ~% L& [/ \  ask roads [ set pcolor white ]
) B- M) m4 C+ @; v1 h: C    setup-intersections) y2 Z( [- @2 \3 t$ T) T
end4 r7 h/ C6 `; h. A
其中定义道路的句子,如下所示,是什么意思啊?1 X; u& ~5 O3 D  T
set roads patches with
. p  |( K" S) D1 h* N    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or1 D- C$ r; x6 @5 u( @& I" N
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]/ e/ O. q$ ^0 `. _  d6 J
谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
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