设为首页收藏本站

最大的系统仿真与系统优化公益交流社区

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 9809|回复: 0

[求助] 在看例子时有几个问题看不懂

[复制链接]
发表于 2012-6-20 08:59:43 | 显示全部楼层 |阅读模式
新手,在看netlogo自带的例子时,有几行程序看不懂,希望高手能够指点。& @6 h3 n' r, A, v' o& N
netlogo自带的social science--traffic grid这一例子当中,6 e$ c" V) R) Q1 I
globals9 X; \5 z6 E2 Z% C8 m- {$ {9 |4 u
[
7 I6 G( H* Y- A  Y  grid-x-inc               ;; the amount of patches in between two roads in the x direction- N( A! {$ u% X8 m
  grid-y-inc               ;; the amount of patches in between two roads in the y direction
0 G3 p; S9 |5 F9 ]8 y" E% o  acceleration             ;; the constant that controls how much a car speeds up or slows down by if
4 M: T7 P* ^$ D8 X6 l) j% F, ~6 P                           ;; it is to accelerate or decelerate1 e7 P2 ], F' f6 `9 u
  phase                    ;; keeps track of the phase. b$ `7 _6 j( z9 x% Q
  num-cars-stopped         ;; the number of cars that are stopped during a single pass thru the go procedure
) e( x# V, g" }9 u& K1 B, I  current-light            ;; the currently selected light1 B7 v$ t' O( t5 ?' k: n
# A  I, M! H, ]* |+ e: W
  ;; patch agentsets  p# X. @2 [0 c
  intersections ;; agentset containing the patches that are intersections
7 f, l; k1 h$ c: n0 \  roads         ;; agentset containing the patches that are roads
6 B) _; _, _3 q* O% `  \4 j]" g( `. ^# j5 R( W

, n( ~( S/ J2 h/ B) Bturtles-own
" o( Q. {- ^+ _1 `: g$ R; u% R9 d[% B* W1 b: q0 K, n. F5 H& N5 U
  speed     ;; the speed of the turtle5 n; d+ U: V7 B4 i
  up-car?   ;; true if the turtle moves downwards and false if it moves to the right. E9 S0 n6 @; T% {* m! _% d4 H. C
  wait-time ;; the amount of time since the last time a turtle has moved
- G3 ^+ Q0 h3 q$ ?3 b9 H2 K5 A]
6 L# Q9 d2 i' q* f9 n( v5 V0 P& }) w# q. w* z
patches-own
+ j' I4 l  B, S( N! t[; e4 ]+ g0 J' f0 d# K3 k6 f
  intersection?   ;; true if the patch is at the intersection of two roads% F& f. ?7 Z- C" Q- }# ^; }# `1 g
  green-light-up? ;; true if the green light is above the intersection.  otherwise, false.) U8 @" L, u) k5 t; H8 \
                  ;; false for a non-intersection patches.* r- H- h" i  V) d3 K
  my-row          ;; the row of the intersection counting from the upper left corner of the: x' H% X$ M5 a& @9 l; q. d& A
                  ;; world.  -1 for non-intersection patches.
" ]) |* D& |) g  t$ U  my-column       ;; the column of the intersection counting from the upper left corner of the% h2 `0 C! M; h! t  Z; O
                  ;; world.  -1 for non-intersection patches.$ {) F6 R9 Z$ o. Q
  my-phase        ;; the phase for the intersection.  -1 for non-intersection patches.
0 i: ~" z7 n+ C9 H# n. U  auto?           ;; whether or not this intersection will switch automatically., T3 k: {; n3 n( N/ }+ g
                  ;; false for non-intersection patches.
; ?$ b% o4 N* o$ n$ o, Q8 L]7 R4 b$ N3 R9 D. J( ?  k  k
! F% D2 Z/ J/ J. T$ T
" ^$ Y( }$ a! w. q( Y
;;;;;;;;;;;;;;;;;;;;;;% Q# d) k% t$ R( l- X, Q
;; Setup Procedures ;;
) e: L; g5 H+ h;;;;;;;;;;;;;;;;;;;;;;
5 d1 N2 c3 X( ~  O. `! _) W$ L: A  x. r$ ]: [, M6 I' L, w
;; Initialize the display by giving the global and patch variables initial values.
0 S% d' j6 `$ B7 l5 y: m;; Create num-cars of turtles if there are enough road patches for one turtle to& j9 x, H" [. B* @/ {" q' g
;; be created per road patch. Set up the plots.& g8 L/ h* `, {1 |
to setup
2 K& P! K! ~3 F$ j( J: f3 s  ca% l! c' f+ X' ]# V6 ?' v
  setup-globals. ]( h' }+ e  k$ ?8 O
! N- p1 ?. J0 j& }
  ;; First we ask the patches to draw themselves and set up a few variables
& p1 l( L1 Y7 N  Q/ |- ]/ Y" w/ a3 O  setup-patches, U/ @& \( k3 V
  make-current one-of intersections
) a+ D0 b+ v2 O: U" H  label-current2 A, B5 i3 d' C% _

" f, c! N" R! Q# `$ o9 N  set-default-shape turtles "car"0 H/ d2 Z; o1 m/ O( d) D& S

0 c2 C+ L4 ]/ M1 F  if (num-cars > count roads)- @4 c) K$ W8 L: ^: U1 X" l
  [+ u$ t1 i& L; X2 e, W
    user-message (word "There are too many cars for the amount of ", _+ R: }7 J4 _: A9 U5 _
                       "road.  Either increase the amount of roads "; |3 Q6 N; n# i5 t5 G0 G/ j
                       "by increasing the GRID-SIZE-X or "+ X1 F0 P7 q5 w3 }, H. h% ~
                       "GRID-SIZE-Y sliders, or decrease the "
" |. C. c9 \% M* \, v, f                       "number of cars by lowering the NUMBER slider.\n"
; G& g4 S" ]. I2 M" ~5 w+ f                       "The setup has stopped."): D* M, k  r, h
    stop  M, \, r1 i8 @- i
  ]
  l" a+ |" U6 I
" p2 a! C5 O% t# A$ f0 _. b1 U2 u  ;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color+ ]# }% f5 t  r- a1 q9 ~! s+ D
  crt num-cars6 f# {5 a! a7 V- \, a. e
  [
( e1 z1 a% Z3 u  z" q4 h    setup-cars
& J5 ^2 G! t* x% z/ O% Y3 n) f) E    set-car-color9 `% T+ \& d, q2 p" l' q
    record-data( I" w8 D+ a3 W0 s9 ^
  ]
" _) N9 L0 u+ D  l$ Y3 I. G  Y- j8 G; K2 S/ ?
  ;; give the turtles an initial speed4 |: J! P8 x' _5 n, B& v. b1 Z
  ask turtles [ set-car-speed ]
" @* X, E9 \- s) x% ~1 g+ b/ j6 x
0 _! F% J! F  T: {. e  reset-ticks
3 |* L4 F& {, X# p- T3 c, j! Fend
1 e: W) ^9 C; s( B% u* Q2 z7 _) [% w0 K
;; Initialize the global variables to appropriate values
' j6 L+ c* B& x8 F! }) |3 [' n0 Pto setup-globals
9 w5 F: n) s2 V" e: q8 l  set current-light nobody ;; just for now, since there are no lights yet1 u) R2 \! R8 R: R  N
  set phase 0
# G7 g  T( ^+ {1 i6 |: L; L; m% v  set num-cars-stopped 0
" A3 B0 u& E( q  set grid-x-inc world-width / grid-size-x
! r& b' r; i4 D* H3 `& R) K) I  set grid-y-inc world-height / grid-size-y  u: i; M- [' f* v% Q

- U9 x/ i2 n9 O4 v. `3 X0 W  ;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
5 J, O. Z6 g: y7 f# k$ }  set acceleration 0.099
- _# Q$ Z& s. L. K- Tend8 |! [$ c" R" C- T
. G/ a) P7 D3 L1 k& j
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
# Y; E6 @0 `7 [# B* q# a# A;; and initialize the traffic lights to one setting2 k: [5 m3 ~2 Q# K
to setup-patches
- q  f! n' z" D2 U  ;; initialize the patch-owned variables and color the patches to a base-color2 O' y$ l; W2 w2 N
  ask patches, q$ Q8 Z9 f3 p# G7 Y( }2 E& S
  [, L, O, M+ R5 h3 N
    set intersection? false
4 @! m' R+ m5 j/ d9 {    set auto? false
, S( O3 f' d4 R% B: V! f) Q& A    set green-light-up? true
" ]5 W1 u9 a2 g: |; a    set my-row -1, e; T1 M0 `' F* ]2 x
    set my-column -1$ _6 n6 L( H. b7 |+ w4 p
    set my-phase -16 g' F6 P( K0 F3 v" R4 f) o, n
    set pcolor brown + 34 [  T8 `! |! ?4 {
  ]$ L3 c) {. `; P9 l2 C

8 L2 N9 W# {' D0 I& c  ;; initialize the global variables that hold patch agentsets
  ~6 o( O3 t! X, a' t3 I1 V  set roads patches with
. \' N4 X* t, v' W    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
8 o6 J: J. K- @3 s    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]; K: S! |3 h9 _8 ~& \
  set intersections roads with
' m- K9 E, j0 f% x5 K9 Z    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and4 d- L/ L  j: j' U, i; W6 G
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]( T! r( ^; J% p' H5 H
( P# k, @2 r' Y/ d. {' d
  ask roads [ set pcolor white ]
  u) N8 s. M4 ^2 a8 e    setup-intersections
6 r* N/ g! I% Z% ~2 Send
/ ^* [+ w) O  ^+ ^# d' P: G其中定义道路的句子,如下所示,是什么意思啊?4 i1 k; C) m2 }4 V# W' S
set roads patches with
) i8 ]$ X8 p; v2 k" x; E    [(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or4 g9 ], T' A# i# X- G" q
    (floor((pycor + max-pycor) mod grid-y-inc) = 0)]
% Z5 X* ?  x( B$ h* e( L谁能帮我解释一下[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)是什么意思吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|手机版|SimulWay 道于仿真   

GMT+8, 2026-5-1 23:44 , Processed in 0.014725 second(s), 14 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表