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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:0 G+ J: c' R7 m5 M  f8 l0 }" A( ]8 c$ p
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public Object buildActions () {- R$ _! r) r/ t* N; F2 u' ^. K5 {
    super.buildActions();8 n0 I- i" C: a9 X2 N; p" ]
   
. B0 U. j3 X, t  |5 G# l) H/ [$ B1 x    // Create the list of simulation actions. We put these in  B7 m' r' ~8 Y% \. M! g2 t8 J3 R
    // an action group, because we want these actions to be! O" A# G7 r% ^" _# [
    // executed in a specific order, but these steps should4 z/ w- }2 }: K5 c. C
    // take no (simulated) time. The M(foo) means "The message+ z5 P1 _+ r/ |, M" P2 `) f5 _
    // called <foo>". You can send a message To a particular
) O3 g, n% C* t; p: c    // object, or ForEach object in a collection.
/ C5 L( u+ j# z' z# ?        4 {& m2 ?$ L! P" i9 r* R  M
    // Note we update the heatspace in two phases: first run
4 r- i9 q- r# b" m' m$ c    // diffusion, then run "updateWorld" to actually enact the0 q: `- w3 H/ o6 l! t# K# }$ q  N
    // changes the heatbugs have made. The ordering here is8 u, Z1 T/ m! j( c# j. g, s# H
    // significant!
7 h) H- N: G' T1 `9 ~        
* ~: ?2 v& m' G7 c% C) ^    // Note also, that with the additional
* r. {: r( z& h% V( I    // `randomizeHeatbugUpdateOrder' Boolean flag we can
$ S2 p4 `8 E" s8 f    // randomize the order in which the bugs actually run
% ~, n6 i  T7 R& h( h  Q    // their step rule.  This has the effect of removing any4 W* t; ^( }! n
    // systematic bias in the iteration throught the heatbug
* x/ A) H3 Z( B. T4 g    // list from timestep to timestep
0 p' J4 L" M* l, J        
$ r( @+ w' S  n- T/ t    // By default, all `createActionForEach' modelActions have
$ |! ]. \6 m7 Q    // a default order of `Sequential', which means that the
' b4 T  B+ p9 w, X+ V- h    // order of iteration through the `heatbugList' will be
1 Y- [/ v. n8 `1 l) |9 ?) \; w/ i9 R    // identical (assuming the list order is not changed# X; D# j6 ^; [/ H/ q; ^+ p+ k& Y
    // indirectly by some other process).
% g" l' P4 y* j1 x    9 c# l& a. E) |2 G9 r0 J
    modelActions = new ActionGroupImpl (getZone ());
) z& S; G; o5 e) [/ a- W0 @( f( l$ X1 s( h0 a1 d
    try {
4 P4 d( i; P+ T      modelActions.createActionTo$message
1 A( O2 {" w# F( N        (heat, new Selector (heat.getClass (), "stepRule", false));1 s. I0 ^# L% K/ {4 d
    } catch (Exception e) {! U4 k' a( Z/ w' R3 L& p
      System.err.println ("Exception stepRule: " + e.getMessage ());
- q+ N# c$ g+ L% b    }
$ m$ ~# a1 c7 {2 w! a6 f
8 Y0 G  k3 a0 W( d0 w    try {
! G- W2 i0 H' L7 \      Heatbug proto = (Heatbug) heatbugList.get (0);6 o) V. a! Q" C3 M
      Selector sel = * q$ j0 C% D; R( J& O2 C
        new Selector (proto.getClass (), "heatbugStep", false);" H9 n8 w  p& g; X! q# |8 ]
      actionForEach =
- u$ M( G% Z: G9 l        modelActions.createFActionForEachHomogeneous$call
4 N7 e2 Y1 U+ I* B$ R1 Y        (heatbugList,5 W- I3 E; `7 [! ^) D  t! v
         new FCallImpl (this, proto, sel,
! ?. k  E' o4 a                        new FArgumentsImpl (this, sel)));6 M4 X9 N5 D  B  i" J  n9 S
    } catch (Exception e) {
$ `2 _# l0 [" J# C# r. v( n  p      e.printStackTrace (System.err);. b* D2 B3 Y, G6 N  \
    }
+ Y9 w1 J, n. @* }, B* v5 Z  Z    ' t& J1 ^) D" T: P3 t
    syncUpdateOrder ();
+ O4 m+ `* q- Q5 e3 h, u1 O" j
+ A# ?# P, Z/ d, g+ d; \    try {
/ v; m- i5 X; l3 ]9 U* H0 u      modelActions.createActionTo$message # W2 E; a5 y  E0 S* }9 H
        (heat, new Selector (heat.getClass (), "updateLattice", false));
4 r7 U/ B; i* d$ Q    } catch (Exception e) {2 U% {" w/ ]! o: z
      System.err.println("Exception updateLattice: " + e.getMessage ());0 |* p% A5 |* t; C% J# {
    }3 U6 i: A" ~3 X% z% |0 ]+ L- P1 F9 Y
        . l1 r5 @: b/ B8 O  j  E! k
    // Then we create a schedule that executes the
; k7 c3 N( |$ ^0 n5 H    // modelActions. modelActions is an ActionGroup, by itself it3 D, K) M9 R, `# V0 P1 V' _* w
    // has no notion of time. In order to have it executed in& N7 Q1 e: Y# j( l. y$ M
    // time, we create a Schedule that says to use the3 m* G$ V# D) q8 B* E: k4 A/ e
    // modelActions ActionGroup at particular times.  This
* k, _! g& a+ K    // schedule has a repeat interval of 1, it will loop every" U* N, U9 e. E0 g; D, {+ F* C5 i
    // time step.  The action is executed at time 0 relative to6 x$ A9 g3 Z* ?; ]6 B- g6 h1 K; x
    // the beginning of the loop.
" [; e! Y  x( {" \: c* B. {6 H2 Q8 G% @% O6 l. i, H% h
    // This is a simple schedule, with only one action that is
4 P. `# h" ]: P% R' ^5 M/ ~' `    // just repeated every time. See jmousetrap for more
- C7 V2 X# F" Z  q* j( V1 y2 I    // complicated schedules.0 }3 s; v2 o+ B4 p/ b. g
  
8 Y3 _5 n9 W8 S2 \! l    modelSchedule = new ScheduleImpl (getZone (), 1);
9 E, r0 V4 _! m/ V2 q0 t- [    modelSchedule.at$createAction (0, modelActions);9 G+ c& Y# t$ l2 s
        " Z5 U. l# H* Y/ a: O5 P# g
    return this;
3 b3 \4 Y  _* N" J8 z  }
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