is ! o/ l2 h$ P; Rdo1 Z7 p7 b& O3 }! j7 F7 u/ \5 F* c# u2 E
if backfire1.ready and backfire1.cont.Attribute="warmup" and backfire1.cont.name="mar" and quench3.empty ( m5 w/ S/ X2 s' O4 Y0 L then backfire1.cont.move(quench3);8 j! i' C( A5 q9 m
end; ( l+ K# Z }7 zend;( ^9 [) U/ }+ X3 T/ d/ H, C# U