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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:
7 k. `: K) W( l. j8 B
' V% p# C7 N) z. ~- } public Object buildActions () {) f: R' v) s1 x" _- V* }
    super.buildActions();
/ Y4 \6 f5 I  Q; l   
9 z0 @/ F3 A! o' H  Z3 }; G& h+ P    // Create the list of simulation actions. We put these in/ R9 ?* k2 j& y4 A
    // an action group, because we want these actions to be) h* O+ O8 l( Y" K+ M: R2 K
    // executed in a specific order, but these steps should
+ `$ ], s# I( W0 L7 L+ @' U# {    // take no (simulated) time. The M(foo) means "The message
. C# I, j) ]# ?    // called <foo>". You can send a message To a particular4 ^8 n- r1 h8 B& E, y
    // object, or ForEach object in a collection.
1 E; f  M( k  b6 k/ {        
! X, ?4 i6 Q" }  z, R    // Note we update the heatspace in two phases: first run* t0 _& {2 D  i0 s. Q
    // diffusion, then run "updateWorld" to actually enact the% x; ?' U( @" S: g; B
    // changes the heatbugs have made. The ordering here is
; d6 Q; Y8 C2 H  s9 n5 A    // significant!( v2 R! I* Y+ m4 |: B! `3 @
        5 L: T+ H& q3 ?. K$ V( k- b
    // Note also, that with the additional
  i( y3 A/ b7 B% |  J. g    // `randomizeHeatbugUpdateOrder' Boolean flag we can$ b' `, {. C+ K- L: y5 g9 ~
    // randomize the order in which the bugs actually run
3 ^; |: K& s/ f1 Y+ X+ B$ E4 I    // their step rule.  This has the effect of removing any
/ h( a: j6 U: u, P- `8 e8 O7 P' Q    // systematic bias in the iteration throught the heatbug
# C- ~9 Z! E) {( W/ S1 n" G6 }; E    // list from timestep to timestep# |6 b0 L9 }7 M) V: w  v% F" ~
        ! x* v2 d' c& r
    // By default, all `createActionForEach' modelActions have/ I4 r2 W. i+ S# i
    // a default order of `Sequential', which means that the% X( U* B3 i% Y: n7 j! }
    // order of iteration through the `heatbugList' will be7 p3 m* W  [& v  J% D6 E+ g  r
    // identical (assuming the list order is not changed
: g$ ?% w$ I6 L+ ^6 ~    // indirectly by some other process).# }' l0 L1 f9 H  B4 f
   
3 R  \+ a" O, e$ C4 C" A: O. ^& E    modelActions = new ActionGroupImpl (getZone ());% {6 ^9 S0 U* x- ^! k( i- @

/ X5 ]4 d  N# @    try {
( E5 z9 G6 O* l2 r9 u# ~: o# k- a      modelActions.createActionTo$message% b5 ^$ x- N# O) a' B! c2 }- I
        (heat, new Selector (heat.getClass (), "stepRule", false));# l+ M* \4 l2 x- u  j# p3 Q. ~- x! h
    } catch (Exception e) {7 {6 I$ {/ I  C9 V
      System.err.println ("Exception stepRule: " + e.getMessage ());
1 r: q) S) A8 ?% N8 Q5 z6 B    }0 Q" {" \8 M' z: z) i- s
' O+ ?! X6 Y8 I. F" w
    try {
+ o5 J3 C5 i/ b$ z' K1 O5 n" Q, {) d      Heatbug proto = (Heatbug) heatbugList.get (0);( a& ]4 z0 l! _) p* [
      Selector sel =
7 W& w. _* d/ T  s3 j( e        new Selector (proto.getClass (), "heatbugStep", false);# w! \$ ]- Z  N0 [' Y
      actionForEach =
. s' l$ z2 g# s+ v2 t        modelActions.createFActionForEachHomogeneous$call" e# y) J6 @7 n! }6 N; j( Y5 u/ o
        (heatbugList,
2 y( j( a. O: V* Y5 Z/ l+ K         new FCallImpl (this, proto, sel,* }1 B9 F- c  a' T+ ]3 W
                        new FArgumentsImpl (this, sel)));
' S$ G. m( L' D( V8 F    } catch (Exception e) {
, P2 b, B# Q4 j' Q: r      e.printStackTrace (System.err);
% \5 j0 ?3 O8 f  {    }
/ y4 r3 i; v- q" t" N, |, ~   
+ D' g; {/ ?: D, W6 z  Z9 J    syncUpdateOrder ();' Z5 h/ U: e* B3 i) Z$ ?
1 O+ x2 p4 _1 }7 }) |$ x! c
    try {/ Z7 u, R! \8 Z. [% O" W
      modelActions.createActionTo$message
, j7 m) Z" Z  M' [% N& K        (heat, new Selector (heat.getClass (), "updateLattice", false));; @& f; O! |  {0 u5 g$ N5 X$ i
    } catch (Exception e) {3 A' T& U/ \. d' n' Q+ M4 l* M
      System.err.println("Exception updateLattice: " + e.getMessage ());. x7 i1 z. k3 ?
    }
, Q! y1 e* M3 Z        * |4 O5 k$ M) n) \. u& I. M5 m
    // Then we create a schedule that executes the
' A3 n1 k. Y$ E$ K$ J; ?2 W    // modelActions. modelActions is an ActionGroup, by itself it/ U% Z1 d6 b9 b* t* P  U2 k+ u
    // has no notion of time. In order to have it executed in2 ?! [" N4 O# _5 G( c, J
    // time, we create a Schedule that says to use the6 ], ^; [. A0 R# b4 W2 h" U2 a% q
    // modelActions ActionGroup at particular times.  This4 h; |# ~* {; L+ U8 p- u
    // schedule has a repeat interval of 1, it will loop every
- ^6 b2 n3 r& ]. J; g    // time step.  The action is executed at time 0 relative to- O! F( @1 I  J7 ~9 b! x' b; B0 Z, @
    // the beginning of the loop.
9 i6 n; d: k* i+ }6 f6 g1 B& O# t. Q
    // This is a simple schedule, with only one action that is  o  l/ l: G* g- h$ w2 g2 g
    // just repeated every time. See jmousetrap for more) I2 P% o! a! F. i( \, m$ l. P
    // complicated schedules.
3 h. B6 [" I: W) \5 B$ ?) W  
" K* O& d% s+ c    modelSchedule = new ScheduleImpl (getZone (), 1);0 S, p6 g( V: v' H( [
    modelSchedule.at$createAction (0, modelActions);) C/ A1 l$ o$ K/ ]7 P! ]) o7 f
        
6 b0 @# J9 R& ~8 |# a% ?! N, r* i    return this;
" u$ t4 v5 q/ U  }
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