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[求助] 问jheatbugs-2001-03-28中某些代码

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发表于 2008-5-25 02:15:22 | 显示全部楼层 |阅读模式
5仿真币
HeatbugModelSwarm中buildActions部分,3个try分别是做什么?查了下refbook-java-2.2,解释太简略,还是不懂,高手指点,谢谢!代码如下:5 `( l# {& t& L4 q# j

+ m+ T3 r% c7 F: R public Object buildActions () {
6 |1 Z0 Y' B) j) f    super.buildActions();
; O, Q5 `% B  z   
+ Q! Y& s$ }! N% K9 F: H) ^# {! E    // Create the list of simulation actions. We put these in) L+ X7 _+ x% Y, Q2 ]
    // an action group, because we want these actions to be4 U: W% w. [6 L% C
    // executed in a specific order, but these steps should7 t- b6 E  d; O6 l
    // take no (simulated) time. The M(foo) means "The message
4 O- p0 b- f5 M  D2 {) V+ p    // called <foo>". You can send a message To a particular
: T# S4 H+ S0 t9 r    // object, or ForEach object in a collection.
! \. `! S& A$ c. M3 k& z        / ?/ T0 a* G" p& U
    // Note we update the heatspace in two phases: first run
. f! K  H1 ?/ ^/ V0 r3 T8 q    // diffusion, then run "updateWorld" to actually enact the( ~6 j% A1 H! q, ~$ h, j
    // changes the heatbugs have made. The ordering here is( ^- Q2 X/ h$ t6 o. S
    // significant!
9 G) B/ T" Z: ^        % j. B0 Y& {) {  Q
    // Note also, that with the additional
$ w* [; x, c+ A. E* F    // `randomizeHeatbugUpdateOrder' Boolean flag we can3 f9 x9 m; I  H: A
    // randomize the order in which the bugs actually run
# T; M( v" }+ \5 J1 V* s    // their step rule.  This has the effect of removing any
. @1 H9 k) f! E$ k" j. N7 b* E) g    // systematic bias in the iteration throught the heatbug
; V! E" Z1 L7 p7 V. N2 d    // list from timestep to timestep  f" v, Z  {% U: B6 @. ^" P2 q" [4 T/ B8 o
        
5 ^: d  g  q* M. v5 A8 ]    // By default, all `createActionForEach' modelActions have
& ]' ?5 ^' i. N& L) {' N( u, c0 [    // a default order of `Sequential', which means that the5 U3 X! h$ M  B4 Z
    // order of iteration through the `heatbugList' will be6 D7 w) q1 s7 y5 L# `
    // identical (assuming the list order is not changed
- ]0 U& E( O4 S: K  ]    // indirectly by some other process)., C% _5 e9 ~, q% w
    & p8 x; x! E1 N$ o5 M
    modelActions = new ActionGroupImpl (getZone ());$ W6 t' ?7 h% ?, X& J
7 `1 e1 O7 D. _5 o' i. Z, c
    try {
  K: K( `0 @( l( L      modelActions.createActionTo$message
5 H; B8 ~: r* n        (heat, new Selector (heat.getClass (), "stepRule", false));
  _& c5 a1 m# A+ E- p    } catch (Exception e) {
$ P. P# P' _& [& R      System.err.println ("Exception stepRule: " + e.getMessage ());* @5 {, j+ ~2 G
    }8 ]' @" B/ p, s& T7 ]
& p! s+ l! l4 M+ B. u& {0 ~
    try {3 i7 ?1 Q2 J( h3 u: _# u, [
      Heatbug proto = (Heatbug) heatbugList.get (0);
4 i: p3 @! N; s; u      Selector sel =
- B9 e8 _* v; k2 [$ w5 W        new Selector (proto.getClass (), "heatbugStep", false);
4 o% X3 o: P6 e; L1 \      actionForEach =
7 Y- c  H& P9 r$ K        modelActions.createFActionForEachHomogeneous$call
$ W+ N9 Y8 \" ~+ @( V+ k        (heatbugList,
% t" F9 U- }1 O9 b+ q- n. G         new FCallImpl (this, proto, sel,1 l" y. y0 m  u. r
                        new FArgumentsImpl (this, sel)));
9 t% ?) {& u7 e; c; a5 L    } catch (Exception e) {4 a  B( K" \% D( h/ _2 @9 U
      e.printStackTrace (System.err);: P, X5 V$ b" M
    }
9 c- O$ T9 P) w7 w) q4 A+ O    : Z  S& P* c7 e# R' u5 c
    syncUpdateOrder ();
& t( o7 R/ j4 G3 o3 j6 P
# D% E$ E& a/ X# C$ P    try {, J7 i7 X( \/ c: V- ?3 J
      modelActions.createActionTo$message
% K, Z5 h, ?; q& x, ?  H: B        (heat, new Selector (heat.getClass (), "updateLattice", false));7 F/ E' a$ z7 a6 ^! W" K8 U
    } catch (Exception e) {  [1 ?3 }" F  Q% `# c. [
      System.err.println("Exception updateLattice: " + e.getMessage ());
7 I. R1 C. s4 H% n+ }# t    }7 G' S5 ]' q$ G+ p3 @8 R  q; ?
          ^" c$ M8 A* x2 @' ^( h5 L
    // Then we create a schedule that executes the
! _7 W8 M4 p) b( X    // modelActions. modelActions is an ActionGroup, by itself it
- x9 j/ V& i4 e8 C  \    // has no notion of time. In order to have it executed in
+ y3 o5 T9 F5 D6 v8 ]5 C    // time, we create a Schedule that says to use the
8 y( a0 l) f( Z- D/ ~+ r    // modelActions ActionGroup at particular times.  This
" r' B9 a/ x; A+ k$ S& }# H    // schedule has a repeat interval of 1, it will loop every
0 \7 t: Y& X& K! R6 N    // time step.  The action is executed at time 0 relative to
3 @, E: r: S2 L2 ]- C1 e: @' h    // the beginning of the loop.( e6 U4 p  a  p* i: [6 s

8 h2 @( K" I9 D  A/ I# D4 p    // This is a simple schedule, with only one action that is3 g$ E0 R, X' R/ A$ _1 t- s
    // just repeated every time. See jmousetrap for more
: }9 H# e  x& }5 |% _1 U) y1 x8 V    // complicated schedules.0 U. o0 N. j% X+ ?) z! b
  
9 M. B( R* m" \& r1 p, x    modelSchedule = new ScheduleImpl (getZone (), 1);8 K% K5 H" V" a  M, J
    modelSchedule.at$createAction (0, modelActions);
6 L3 ]4 k0 n- T7 {# l) s- B        
& O# X4 h" o: x% }5 F! k    return this;
9 n2 |7 _+ o( R& a: M8 }  }
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